Hunting just one rival is boring because there's just so much real estate and the on-screen minimap turns a game of cat-and-mouse into mouse-and-mouse. Judging on the size of the maps, Archetype was definitely designed for 10 players at once. Some maps have bounce pads, too, for some Quake-like aerial action. The rust map seems built more for mid- to close-range fighting thanks to its square-shaped rooms. The gleaming steel arena has a long central chamber for snipers. There are only a handful of maps in Archetype, but they are nicely varied in both design and functionality. You can rack up a great kill streak if you rush into enemy territory with the axe and just start cleaving left and right. There is risk involved in using it because you must get right in your rival's face to use it, but it's a one-hit kill. Do you do better with mid-range killers like the shotgun? Or are you better at launching long-range volleys from a rocket launcher or sniper rifle? Personally, I love the battle axe. You may only hold two non-grenade weapons, though, which inspires a touch of strategy. There is a dedicated grenade button that I wish could be moved farther down the left side of the screen, but at least it's responsive (though the grenades themselves need a little more oomph behind them). To shoot, you tap the right side of the screen. Archetype features a very functional pair of virtual sticks for movement and looking. IPhone shooters live and die by their controls. But, to be sure, the real action is in the team play for reasons I'll explain in a moment.
You may directly combat friends via Challenge mode, too, and it's not difficult to pad your buddy list with email invites sent straight from Archetype.
However, if you have a full boat, the match lasts several minutes or until one side earns 30 kills. This keeps down the frustration of not finding a target. If you drop in with just three people, the match is limited to only two or so minutes. Archetype evenly splits the participants into teams, everybody has a chance to veto a map, and after a wait period, the mayhem begins.Īrchetype does something very cool depending on the number of players: it scales the parameters of the match. After creating a device-specific login (your profile is not stored on a server, so if you change devices, you must create a new login – this is definitely a strength of using networks like Plus+), you jump into a match. Team deathmatch is the primary means of doing so. The whole point of Archetype is to shoot other people in the face. Though it works on all of the iDevices, Archetype has been updated with higher resolution visuals to take advantage of the iPhone 4's impressive Retina display.Īrchetype opens with a polished mini-movie, but the narrative really isn't the star here.
This is a fast-paced online first-person shooter that supports up to 10 players in team deathmatch over both WiFi and the 3G network. The next time I hear this untruth, I am going to wave Archetype in front of the offender's face.
What can I say, it is the total package and available for Android and iPad, too.Too often, I'm told that the iPhone cannot play hardcore games. But once you understand the interface it will be easy to use. The only con that I can think of is that new users will be over-whelmed by its feature and options, and may take some time to learn. This helps to read comics without using zoom-in all the time. The one feature that I love that I find missing in others is the magnifying glass. As far as viewing ecomics it has all the controls that you'd expect. You can bookmark pages, change reading order, share ecomics over a network and convert ecomics.
It organizes your comics into a very nice interface with details that you can download or add yourself. The library organizer is it's strong point. If you want a full packaged ecomic reader then this is it! It is pretty much the Calibre of ecomics or just imagine your favorite music/video file organizer.